The Basics of how to play

Auto Raid is a tactical card game where you have to balance threat and damage as well combine different heroes abilities so that your party is greater than the sum of it's parts.

You select 5 heroes (and up to 3 subs) to fight for you. The first slot refers to the hero in the leftmost position. In most fights you will want this to be your hero that will absorb most of the damage and the enemies attention while your other heroes deal damage or heal. Heavily armored classes work best for the tank role such as Warriors and Knights. Some parties have a second tank called a sub tank which will usually be a Knight or Warrior more focused on dealing damage and will be in the second slot.

Usually a party has a healer with Prophecy Shamans and Divine Priests being the most common. Their role is to heal the other characters in your party and keep the tank (and the rest of the party) alive for as long as possible.

The last role to fill are the damage dealers referred to as DPS (damage per second) whose role is to reduce the hitpoints of your opponents heroes as fast as possible or provide utility abilities like stunning your opponents heroes or buffing your own.

This combination of 1 tank, 1 healer and 3 DPS is the generic baseline party for taking on dungeons. Rules were meant to be broken though so for many fights you will have to explore different variations. The Assassin class has many abilities where the placement of heroes is important.

Combat is divided into 5 phases with Heroes only having access to abilities from that phase or lower. So for example at phases two a Hero can use it's basic attack, phase 1 abilities and phase 2 abilities. But not phase 3 abilities. Phases 1 to 4 are 30 seconds each and Phase 5 which is the final phase takes 1 minute. By the end of Phase 5 you must have killed all of the enemies in the dungeon or you will be defeated.